ufcasino.blogg.se

Killing floor 2 scrake takedown
Killing floor 2 scrake takedown







While headshots inflict both head and body HP, body damage only lowers body health. As an example, a 6p HoE fleshpound has 5310 body HP and 1716 head HP.

killing floor 2 scrake takedown

With the exception of bosses, enemies in KF2 have separate body and head health meters.

killing floor 2 scrake takedown

Same goes for containment station because the map is so level and the zeds can get spread out Demo isn't as good unless you have a zerker holding them at the doors. Loads of custom maps are like this as well with very obvious and string hold out points, often with elevated platforms specifically for demos to sit up top safe and sound and have an easier time killing large groups at once when for most other classes this elevation can make things tricky.įor example you don't really see this kinda play on biotics lab because there are so many directions and corners and spawns and ontop of that the map is very tight. Maps like tragic kingdom on the rails, outpost by the cars outside, manor the banana bend next to the hedge maze, these maps have such tight chokes demos can just spam shells there all round and do very well. I think map balance affects this a lot, there are so many custom maps and even just the regular maps are soooo good for demo since you want spots that funnel the zeds it means demo gets massive value for minimal effort.









Killing floor 2 scrake takedown